
The Videogame Industry Does Not Exist
Why We Should Think Beyond Commercial Game Production
$132.29
- Paperback
248 pages
- Release Date
16 May 2023
Summary
The videogame industry, we’re invariably told, is a multibillion-dollar, high-tech business conducted by large corporations in certain North American, European, and East Asian cities. But most videogames today, in fact, are made by small clusters of people working on shoestring budgets, relying on existing, freely available software platforms, and hoping, often in vain, to rise to stardom-in short, people working like artists.
Aiming squarely at this disconnect between perception and …
Book Details
| ISBN-13: | 9780262545402 |
|---|---|
| ISBN-10: | 0262545403 |
| Author: | Brendan Keogh |
| Publisher: | MIT Press Ltd |
| Imprint: | MIT Press |
| Format: | Paperback |
| Number of Pages: | 248 |
| Release Date: | 16 May 2023 |
| Weight: | 369g |
| Dimensions: | 229mm x 152mm |
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About The Author
Brendan Keogh
Brendan Keogh is a senior lecturer in the School of Communication and a chief investigator of the Digital Media Research Centre at the Queensland University of Technology. His books include A Play of Bodies- How We Perceive Videogames and, as coauthor, The Unity Game Engine and The Circuits of Cultural Software.
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