
Raising the Stakes
E-Sports and the Professionalization of Computer Gaming
- Paperback
336 pages
- Release Date
30 January 2015
Summary
How a form of play becomes a sport- players, agents, referees, leagues, tournaments, sponsorships, and spectators, and the culture of professional computer game play.Competitive video and computer game play is nothing new- the documentary King of Kong memorably portrays a Donkey Kong player’s attempts to achieve the all-time highest score; the television show Starcade (1982-1984) featured competitions among arcade game players; and first-person shooter games of the 1990s became multiplayer th…
Book Details
| ISBN-13: | 9780262527583 |
|---|---|
| ISBN-10: | 0262527588 |
| Author: | T.L. Taylor |
| Publisher: | MIT Press Ltd |
| Imprint: | MIT Press |
| Format: | Paperback |
| Number of Pages: | 336 |
| Release Date: | 30 January 2015 |
| Weight: | 458g |
| Dimensions: | 229mm x 152mm x 17mm |
| Series: | The MIT Press |
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Critics Review
… Taylor has given us a great account of an exciting part of gaming culture.
… Taylor has given us a great account of an exciting part of gaming culture.
—Faltin Karlsen, Times Higher EducationWhile Raising the Stakes fits neatly within the gaming studies or media studies genres, it is also an exciting and novel contribution to the growing body of work in what might be termed global technology studies.
—Jenna Burrell, Contemporary SociologyRaising the Stakes is a must not only for game studies but also media and internet studies researchers as a wonderfully nuanced study of century-first digital play-based in DIY, grassroots ideology-in the face of burgeoning leisure commercialization. Play on.
—Game StudiesEsports is a fascinating collision of new technology and culture with traditional sports structure, and is a phenomenon that could only happen in the present. There is a growing body of research around the growing esports phenomenon, and this book provides a great primer into the academic perspective on the emerging culture. In my opinion, this is the book to refer anyone to who is interested in understanding esports—for both newcomers and veterans.
—Timothy Young, Day9Taylor’s book is a valuable piece of scholarship that lays the groundwork for further investigation into all aspects of video games as sport and players as athletes.
—Steve Jacobs, American Journal of PlayAbout The Author
T.L. Taylor
T. L. Taylor is Associate Professor in Comparative Media Studies at MIT. She is the author of Play Between Worlds- Exploring Online Game Culture (MIT Press).
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