
Half-Real
Video Games between Real Rules and Fictional Worlds
- Paperback
244 pages
- Release Date
19 August 2011
Summary
An in-depth analysis of game development and rules and fiction in video games-with concrete examples, including The Legend of Zelda, Grand Theft Auto, and moreA video game is half-real- we play by real rules while imagining a fictional world. We win or lose the game in the real world, but we slay a dragon (for example) only in the world of the game. In this thought-provoking study, Jesper Juul examines the constantly evolving tension between rules and fiction in video games. Discussing games …
Book Details
| ISBN-13: | 9780262516518 |
|---|---|
| ISBN-10: | 0262516519 |
| Author: | Jesper Juul |
| Publisher: | MIT Press Ltd |
| Imprint: | MIT Press |
| Format: | Paperback |
| Number of Pages: | 244 |
| Release Date: | 19 August 2011 |
| Weight: | 431g |
| Dimensions: | 229mm x 178mm x 14mm |
| Series: | Half-Real |
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Critics Review
“Jesper Juul gives us an insightful analysis of the interplay of rules and fiction. Unlike so much of the academic literature on gaming, it’s both concise and readable. Strongly recommended.” Ernest W. Adams, freelance game designer “ Half-Real tackles key issues in games, from rules and structure to aesthetics and fiction to the complexities of player experience. Juul puts these topics in the context of current intellectual debates, making the book not just a playful exploration of games themselves but a celebration of the emerging fields of game studies and game design theory. Half-Real is essential reading for scholars, designers, and everyone in between.” Eric Zimmerman, Cofounder & CEO, gameLab “Half-Real tackles key issues in games, from rules and structure to aesthetics and fiction to the complexities of player experience. Juul puts these topics in the context of current intellectual debates, making the book not just a playful exploration of games themselves but a celebration of the emerging fields of game studies and game design theory. Half-Real is essential reading for scholars, designers, and everyone in between.”–Eric Zimmerman, Cofounder & CEO, gameLab
About The Author
Jesper Juul
Jesper Juul is Associate Professor in the School of Design at the Royal Danish Academy of Fine Arts. He is the author of Half-Real- Video Games between Real Rules and Fictional Worlds; A Casual Revolution- Reinventing Video Games and Their Players; and The Art of Failure- An Essay on the Pain of Playing Video Games, all published by the MIT Press.
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